Anyone Can Do Simple Voice Games We have always preferred to focus on building intensive gaming experience that are … hard to pull off. We have always bucked the industry trends in this regard. For example, we have a very…
Anyone Can Do Simple Voice Games We have always preferred to focus on building intensive gaming experience that are … hard to pull off. We have always bucked the industry trends in this regard. For example, we have a very…
Why User Retention is Hard for Voice Applications We’ve all been there. Is there anything more soul destroying to see a vibrant and exciting base of users slowly slip away through your fingers? It all starts well. You set up…
StarTrader Teaser Drops StarLanes – the popular, award-winning audio application for Amazon Alexa and Google Assistant – is still one of the most addictive voice experiences three years after launch. Now there is a sequel, StarTrader, a gift for StarLanes…
Google Announces On-Demand Speech Processing We’ve often talked about the current limits of voice recognition (VR) software. With both Amazon Alexa and Google Assistant, we’ve reported VR error rates of around 10%. Several factors which influence this number, such as…
Voice Assistants & Privacy Concerns? Amazon has an on-going PR problem around Alexa. Some of it is merited as a software glitch sent a recorded transcript of a private conversation to a third party. Some of it is not. Today…
Inventing the Voice Assistant User Interface (Part 2) Voice Assistant (VA) developers are increasingly under pressure to create “naturalistic voice experiences” despite the current limitations of Voice Recognition (VR) and Voice Parsing (VP) technology. Instead we as developers have to…
The Berlin Voice Conference 2018 TsaTsaTzu We’ve just returned from a fantastic conference in Berlin on Voice Assistants and Machine Learning – all courtesy of Software & Support Media GmbH – where we delivered a program on managing the UX challenges…
Upcoming: The Berlin Voice Conference 2018 Dec 5-7 TsaTsaTzu We’re just about to head to Germany – courtesy of Software & Support Media GmbH – to give a talk at its upcoming Voice & Machine Learning Conference. We’ll be talking about…
What We Wish We’d Known About Audio Games Design (Part III) TsaTsaTzu Our game StarLanes was the first massively multiplayer online game for Voice. It also has, as noted in the previous post, a complex, complicated codebase. StarLanes is so…
What We Wish We’d Known About Audio Games Design (Part II) TsaTsaTzu There’s a wildly popular, website that collects postcards describing people’s deepest, darkest secrets. It’s called PostSecret, and it displays the front and back of ten postcards (of the…