Type R2 Merchant (Civilian Starship)

The Type R merchant is a standard Imperial design, suitable for servicing a cluster of closely spaced civilized worlds. However, many worlds are not located in such favorable positions, and ships with more capable jump drives are needed to service them. Thus jump-2 and jump-3 versions of standard jump-1 vessels are frequently encountered in the Imperium. This R2 can be built using many of the same standard assemblies used by the basic Type R. Like the basic Type R, the R2 shown below is fitted with a minimal maneuver drive, and may not land or take off from a planet with a local gravity of more than 0.9Gs while fully loaded, and is frequently dependent on the use of orbital facilities. A launch is carried to provide some capability for servicing worlds where landing is not practical. No weapons are shown in the ship below, although 54kl of volume have been reserved for the installation of up to four turrets, and the basic control system can handle any weapons installation of up to MCr12 base cost.

In the current unsettled conditions prevailing in the Imperium, Type R2 merchants such as this are frequently found carrying both a substantial weapons array and improved sensor systems.

CraftID: Type R2 Merchant, TL13, MCr100.92 (MCr80.74 discount)
Hull: 360/900, Disp=400, Config=4SL, Armor=40F, Loaded=5229t, Unloaded=2599t
Power: 8/16, Fusion=963MW, Duration=30days
Loco: 8/16, Maneuver=1 (Thrusters=5200t), 11/22, Jump=2, TrueAcc=0.99G, Agility=1
Comm: Radio=System*2
Sensors: EMS Active(Planetary), EMS Passive(Interplanetary), ActObjScan=Diff, ActObjPin=Diff, PassEnScan=Rout
Control: Computer Mod1bis*3, 3*HeadsUpHoloDisplay, 130*HoloLink
Accom: Crew=5 (1 bridge, 1 medic, 2 engineer, 1 steward), Passengers=7, LowPassengers=9, Staterooms=12, LowBerths=9, Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=1196kl, Cargo=2356kl (174.5t), Fuel Purifier (24hrs), Fuel Scoops, SubCraft=1*20t Horde launch, ObjSize=Average, EmLevel=Faint

Author: R.S.Dean