Type A Free Trader (Civilian Starship)

This is a fairly standard Type A free trader, with the only changes to the basic package being the wedge form hull and the two dual turrets, each with a missile rack and a sandcaster. Free trader crews with members who can double as gunners (such as the steward and perhaps the engineer) can allocate additional staterooms to passenger service. The standard grav maneuver drive system loses efficiency beyond a gravity well, and only provides 0.95Gs of acceleration when the vessel is fully loaded. This limits the vessel to use of orbital port facilities when carrying cargo to or from earth-size planets. The ship can make 1.5Gs empty, which allows for landing when necessary.

The vessel's control system is sufficient for installation of a more powerful weapons system.

CraftID: Type A Free Trader, TL10, MCr54.15
Hull: 180/450, Disp=200t, Config=1SL, Armor=40E, Loaded=2740t, Unloaded=1699t
Power: 6/12, Fusion=468MW, Duration=30days
Loco: 4/8, Maneuver=1 (StdGrav=2600t), 4/8, Jump=1, TrueAcc=0.95G, Agility=1
Comm: Radio=System*2
Sensors: Radar=FarOrbit, ActObjScan=Rout, ActObjPin=Rout
Off:
Hardpoints=2
                 Missile=x01
          Batteries        2
          Bearing          2
Def:
DefDM+3
              SandCaster=x03
          Batteries        2
          Bearing          2
Control: Computer Mod1*3, 2*HeadsUpDisplay, 420*DynLink
Accom: Crew=6 (1 bridge, 1 engineer, 2 gunners, 1 steward, 1 medic), Passengers=4, Staterooms=10, Low Berths=20, Env=basic env, basic ls, extended ls, grav plates, inertial comp
Other: Fuel=440kl (1 jump-1+30 days), Cargo=1010kl (74.8t), Fuel Scoops, Fuel Purifier (12hr), ObjSize=Avg, EmLevel=Faint

Author: R.S.Dean